hatnsa.blogg.se

Combos infinitos de the king of fighters 2002 magic plus
Combos infinitos de the king of fighters 2002 magic plus













combos infinitos de the king of fighters 2002 magic plus

j.B has slightly longer range and can be used as an air-to-air attack.j.A is a short range punch that has a sharp downward angle.cr.D hits low and sweeps the opponent.cr.C is a right uppercut that can be used as an anti-air.cr.B is a jab that hits low and can be chained to cr.A, st.A & st.cr.A can chain into itself 3 times, and can chain into cr.B, st.B & st.A.st.D hits twice and moves Vanessa forward slightly.st.C hits twice and can stop hops as well.st.A/B are high aiming jabs that can stop hops.st.A/B/C are special and command normal cancel-able, and is whiff cancel-able as well.cl.A can be chained into itself 3 times then special or command normal cancelled, and can be chained to cl.B or cr.cl.B is a right jab that is chain-able into itself and cr.A.(optional cross-up or deep jump-in) cl.C, f+A, BC walk, cl.D, f+A(1) f,hcf+AC = 58%

combos infinitos de the king of fighters 2002 magic plus

Gaia Gear - + Quick Starter Combo Reference 0 BarĬr.B, cr.B/cr.A, f+A(1), hcf+C(mash P) = 28% Puncher Weaving - + / Dash Puncher - + / Parrying Puncher - + / Puncher Vision (forward) - + / Puncher Vision (backward) - + / Puncher Vision (backward) - + / Upper - + Straight - + Weaving - + / Puncher Vision (forward) - + / Upper - + Straight - + Weaving - + / Machine Gun Puncher - + / (Mash for more hits)















Combos infinitos de the king of fighters 2002 magic plus